While this may sound like mission mode-and it certainly shares some characteristics with the mode seen in previous games-the chronicles mode looks to be considerably more expansive thanks to its nonlinear progression and gameplay. You'll be tasked with going out and exploring different areas that are highlighted on a fully 3D world map, which will invariably find you in fights against a wide variety of enemies. Though your original character isn't directly involved with the events of the main game, your adventure will cross paths with more than a few familiar faces. The mode's story is an original tale set during the time of the main single-player game. Instead, the mode appears to be a unique mix of real-time-strategy and role-playing elements. This actually hasn't turned out to be the case with the chronicles mode. So just what is this chronicles of the sword mode all about? Is it like mission mode from the previous games, or is it like something else? Turn the page to find out.įighting Strategically on the Stage of History So just what is the chronicles of the sword mode? When Soul Calibur III was originally announced, the assumption was that the mode would be akin to the "AI" mode in Virtua Fighter 4, wherein you let a custom-created and programmed fighter loose while playing spectator. However, the character creator is easy to use, so it shouldn't be that huge of a deal if that turns out to be the case. The only slight catch right now is that it appears you may have to remake your custom character if you want to use him or her in the chronicles of the sword mode. Once you've put the finishing touches on your custom character, you can take your polygonal alter ego into the game's other modes. The character creation mode offers a ton of depth to explore. You'll even be able to pick his or her voice from a selection of sound samples. As a result, you can change everything from the type of hat he or she wears to the specific elements of his or her face, such as eyebrows, lips, and eyes, to name just a few. You'll be able to play around with more than a dozen options, since your fighter's body is broken up into specific areas. The options open to you when tweaking your fighter are staggering. Once you've settled on an occupation, you'll be able to move on to customizing your fighter. Though you'll start out with a handful of occupations and their individual variants, as you go through the game you'll unlock more than 10 subsequent variations. So, for example, you'll find different types of specialties in the ninja occupation, each favoring a type of weapon such as the sai or katana. Furthermore, occupations come in all manner of variants that lend themselves to your fighter specializing in specific weapon types. The occupation you choose will affect your character's fighting style and proficiency with weapons. You'll start out by picking a gender, male or female, and choosing an occupation for him or her. For folks looking for some real fun, the character-creation option is where it's at. For players that like to keep things simple, the mode offers a "character color edit" feature that lets you take an existing character and mess around with his or her coloring by adjusting three different areas. The mode features two ways to go about getting yourself a custom fighter. However, Soul Calibur III's is looking like arguably one of the deepest we've seen yet. The concept behind the mode isn't anything new per se, because these days character creation is popping up a lot across most genres. Our demo of the game began with the feature Yotoriyama is most excited about: character creation. Soul Calibur III is looking like the best entry in the series yet. So what are the new modes like? And how does the game handle now? Although you can probably guess some of these answers already, Soul Calibur III managed to surprise us nonetheless. The enthusiastic and well-spoken creator even let us try out an updated version of the game, which went a long way toward winning our affections. Thankfully, a recent visit from none other than Hiroaki Yotoriyama, creator and producer of the series, shed some light on what to expect from the two key modes in the upcoming sequel: character creation and chronicles of the sword. Since then, we've been left wondering just how the other single-player modes, especially the character-creation mode, are going to play out. But while our look at the playable demo for E3 was cool, it really only let us get a taste of the core fighting mode. We've been lucky enough to try Namco's third entry in its top-notch weapon-based fighter after the game was announced earlier this year.
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